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read.cv

.07

reflection

throughout the course of this project, i learned so much. it was my first time using figma, so there were a lot of learning curves. thankfully, i had an amazing professor/mentor who gave me the best advice i’ve receive since, which was to have humility when it comes to designing.

knowing that it’s okay to make mistakes allowed me to have so much more creative freedom with my designs. what matters most is not to get attached to your designs and to be able to acknowledge when a design doesn’t fulfill it’s potential.

overall, with this project, i was able to develop not only my design skills but also my user empathy. learning to take a step back and analyze how the product is or isn’t helping the user and being able to pin point user pain points within the interface has made me a better designer.

.06

final hi-fi designs

after making the adjustments necessary to our design, it was time to deliver.

PROVIDES SIMPLE HOME NAVIGATION TO THE KEY PAGES OF THE SYSTEM

INFORMS USERS ON CULTURAL FACTS ABOUT THE REGION THAT THEY WILL BE TRAVELING TO

PROVIDES USERS WITH AN ASSORTMENT OF HIDDEN GEMS IN THE COUNTRY THEY ARE TRAVELING TO

ALLOWS USERS TO ORGANIZE AN ITINERARY FOR THERE TRIP IN AN EASY-TO-UNDERSTAND WAY

allows users to CONNECT with THEIR FRIENDS, AND ALLOWS THEM TO TAKE NOTES AS prepare to travel

ALLOWS USERS TO RECAP ON THEIR JOURNEY BY UPLOADING AND VIEWING THEIR EXPERIENCES AT THE END the trip

user CAN ALSO ADJUST their NOTIFICATIONS TO FIT their NEEDS

COVERS MANY TOPICS AND HELPS WITH PHRASES FOR USERS TO LEARN

USERS CAN SAVE, DISCARD, OR ADD EACH HIDDEN GEM TO THEIR TRIP

EASY ACCESS TO SAVED HIDDEN GEMS FOR A QUICK ADD TO TRIP PROCESS

ALSO ALLOWS USERS TO GET A QUICK VIEW OF THEIR UPCOMING TRIP

THE USER CAN ALSO ACCESS A FOOT PATH OF where they journeyed

key feature screens

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home screen

tidbits

hidden gems

itinerary

dashboard

trevor recap

.05

user testing

going into user testing, we developed a script and basic testing outline of what insights we wanted from the user.

the major pain points that our testers wanted adjusted included making the icons more obvious, simplify prototyping, more clear hierarchy of actions the user needs to take, and to make sure the design is not too simple.

after making the adjustments necessary to our design, it was time to deliver.

my TEAM CONDUCTED BOTH IN PERSON AND VIRTUAL USER TESTS. FROM THESE TESTS, OUR KEY TAKEAWAYS PERTAINED TO THE UI DESIGN, AND POTENTIAL FEATURES THAT USERS MIGHT WANT.

.04

wireframes

getting into the design process, i wanted to focus on a simple user interface with a clear user flow. we started the process my developing low fidelity screens, and ending the process with our high fidelity screens.

with a clear userflow in mind, it made designing the screens a lot easier since i had an idea of the content that will need to be displayed. now that we have the userflow, its time to start designing.

for our interface, we focused on a trip to japan. our main screens consist of an onboarding process, home screen, ‘tidbits’, ‘hidden gems’, and notification screen. with our basic concept down, we went into concept testing.

i started by hand drawing basic ideas for our potential screens. by just getting ideas to paper allowed for us to even further flesh out our screens and ui design.

where we started

first, userflow

then, lo-fi screens

.03

MARKET RESEARCH

once we had a better understanding of our problem space, we dove into our market research to have a more quantitive understanding of our target market.

with this research, we were able to see that post-quarantine, travelers were starting to go back to International travel and looking to travel for solo relaxation.

48%

rise in solo travel in america in 2023

280%

more foreigners traveling in europe

58%

of millennials prefer yolo travel style

51%

of gen z prefer a relaxing travel style

.02

UNDERSTANDING USERS

i find it important to understand who you are designing for before you start designing. this will help the team have a better understanding of their audience going into the design process

the key takeaways from this exercise is that we were able to clearly understand that a major pain point in international travel is the fear or worry of accidentally doing something not culturally appropriate and offending the people in that country.

after understanding the user journey within the traveling process, my team and I were able to get a more well-rounded understanding of what the potential user want and need from our product.

we focused on analyzing the four major stages in the traveling process

empathy exercise

know, feel, do

timed exercise that helps breakdown what the potential user would know about the problem space, feel about the topic, and do in the situation.

NOW, LETS LOOK AT THE JOURNEY

before trip

at airport

during trip

after trip

what to pack

documentation

culture shock

reminisce

any restrictions?

flight info

what to do

leave reviews

language study

currency change

hidden gems

plan next trip

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the problem

MAJORITY OF PEOPLE ARE MILLENNIALS AND GEN X PREFER TO RELAX WHILE TRAVELING. there is also a RISE IN PEOPLE BEGINNING TO EXPLORE THE WORLD POST-PANDEMIC. however, an OVERWHELMING AMOUNT OF INFORMATION such as language and cultural differences CAN PUSH PEOPLE AWAY FROM LEARNING ABOUT UNFAMILIAR CULTURES.

.00

overview

how might we...

PROVIDE INFORMATION TO USERS THROUGH TIDBITS AND HIDDEN GEMS TO ALLOW THEM TO FEEL CULTURALLY AWARE AND EXCITED for THEIR JOURNEY?

our process

discover

design

analyze

deliver

understand problem space and user pain points

prototype interface and designate screens

user test and understand pain points

finalize hi-fi designs and brand strategy

Many globetrotters face challenges in understanding unfamiliar cultures and discovering hidden gems during their travels. Enhancing cultural awareness in new regions can boost confidence and comfort on journeys while uncovering hidden gems enhances the overall travel experience. we sought to assist users on their adventures.

Our Trevor

a mobile application that provides cultural awareness to travelers

product design | winter 2023

timeline

10 weeks

team

sejoon kim

my role

ux/ui design lead

brand strategy

tools

figma

miro

skills

market research

info arch

design system